Audio Library
Grimoire browses ambient tracks, soundscapes, music, and sound effects alongside your books, maps, and tokens, with in-browser playback and a persistent player that keeps playing while you navigate.
Folder layout
Add an audio/ folder at the root of your library, organized by category or creator:
audio/
└── Ambient/ ← shown as a group header in the audio library
├── cover.jpg ← optional folder artwork (cover.* or folder.*)
└── tavern-night.mp3The folder name is used as a group header, exactly like maps and tokens.
Supported formats
.mp3, .ogg, .opus, .flac, .wav, .m4a, .aac
On scan, Grimoire reads each track's embedded duration and title / artist / album tags.
Artwork
For a track's artwork, Grimoire uses, in order:
- A
cover.*orfolder.*image in the track's folder, if present. - The track's embedded album art.
Global audio player
Playback happens in a persistent pop-out player that keeps playing while you move around the app. Build a local queue by:
- Playing a whole folder at once
- Queueing tracks one at a time with Play Next
- Having a GM play a campaign resource group
- Playing all the audio embedded in a campaign wiki note (a note with several tracks plays as a playlist via Play all)
Expand the player to see and reorder upcoming tracks, with a repeat-current-track toggle.
Tagging
Drop a tags.json file into any audio/ folder or subfolder to auto-apply tags on scan, just like maps and tokens. See Tags.
Search
Audio tracks are matched in global search by filename, folder path, and tag. See Search.
